Building 101: double bridges and you

Introduction From the very start that you start building networks in OpenTTD you’ll need to have different tracks crossing each other. When you just start out this will be done by just simple level crossings which aren’t very efficient (except when using YAPP/PBS), later on you will start using bridges and tunnels to do this […]

My OpenTTD Story

Hello, this time I am not going to write an article which would attempt to describe some part of building, or any other kind of documentation helpful for learning directly. Through the time of me being around, it happened quite a few times that I was asked questions about things from the past, about history […]

Advanced Building Revue 13: Self Regulating Stations II

Self-regulating Stations are one of the most insteresting stations known throughout OTTD. The purpose and design of such station may differ, but in general they make sure the self-regulating trains get fully loaded. This article will address the constructions and designs of Self-regulating stations, their limitations, and how this might be improved by building Asynchronous […]

Advanced Building Revue 12: Overflows III

Let me introduce you to the third part of the Overflow series of ABR, in this article I aim to note the most interesting innovations to overflow construction which are not described in the previous articles. Also you will be able to read about some less overflow related things, but vital for general building. The […]

General gaming guide at day9tv

There is a channel on blip.tv based on Starcraft 2 by a person called Day9. It is someone who not only knows a damn lot about SC2 gameplay but he is an extremely clever person who thinks about things in an interesting way. And he is entertaining to listen to, at least for me. What […]