New Curve Page

Because I noticed quite a disappointing amount of questions like “what CL do these trains have?” even in moments when it should be dead obvious, I have updated | changed | simplified the page about curves and trains slowing down in them (CL). Please tell me if the resulting page is understandable. http://wiki.openttdcoop.org/Max_Curve_Speed Especially the […]

About Curve Lengths

Every game we have the same discussion about what Curve Length (CL) to use to allow trains to maintain their maximum speed while still keeping corners as tight as possible. After some experimenting and looking through the source code I came up with some formula that can be used to determine the minimum CL. The […]

Track curves

In games it is important that trains can stay up to speed, for the best flow of a network. In recent games we’ve noticed that curves in particular often aren’t long enhough, causing trains to slow down.

My OpenTTD Story

Hello, this time I am not going to write an article which would attempt to describe some part of building, or any other kind of documentation helpful for learning directly. Through the time of me being around, it happened quite a few times that I was asked questions about things from the past, about history […]

Don’t Try This At Home: ProZone Game 2013

HI, my name is V453000 and welcome to Trainass! In this episode we will be attempting to cause severe brain damage by reviving Pro Zone Game 13 played in summer 2010, trying to make it work in the current nightly version. As you will be able to read down below, this is easier said than […]