Advanced Building Revue 11: Refit Stations

Refit stations are a pretty special and separate topic which we use in the refit games. For all the past time we have of course made some development in those and they include a few features to keep in mind. This article will be similar to the overflow articles – it is meant to summarize […]

General gaming guide at day9tv

There is a channel on blip.tv based on Starcraft 2 by a person called Day9. It is someone who not only knows a damn lot about SC2 gameplay but he is an extremely clever person who thinks about things in an interesting way. And he is entertaining to listen to, at least for me. What […]

Advanced Building Revue 07: Stations

Building stations is one of the most essential things in OpenTTD. To build a station doesn’t require any experience (besides knowing which button to press), although construction of a station that works perfectly requires some deeper and in under-rated amount of knowledge. The point of this article isn’t in showing all possibilities how to make […]

Advanced Building Revue 05: Sbahns and city networks

Sbahns. We don’t use them in every pax game and even pax games aren’t all that often. So creating a Sbahn doesn’t get that much attention, or that much experience from us. On the other hand, creating a good Sbahn is a very responsible task because mostly the rebuilds and corrections of a Sbahn require […]

Advanced Building Revue 02: Splits

We have had many articles about mergers, merging, balancing, packing, and so on because it definitely is one of the most important parts in our every game. This one is about the counterpart. Splitting. In this article I would like to describe most of the types of splits and show the possible usages.