Advanced Building Revue 02: Splits

We have had many articles about mergers, merging, balancing, packing, and so on because it definitely is one of the most important parts in our every game. This one is about the counterpart. Splitting. In this article I would like to describe most of the types of splits and show the possible usages.

Don’t Try This At Home: ProZone Game 2013

HI, my name is V453000 and welcome to Trainass! In this episode we will be attempting to cause severe brain damage by reviving Pro Zone Game 13 played in summer 2010, trying to make it work in the current nightly version. As you will be able to read down below, this is easier said than […]

Advanced Building Revue 13: Self Regulating Stations II

Self-regulating Stations are one of the most insteresting stations known throughout OTTD. The purpose and design of such station may differ, but in general they make sure the self-regulating trains get fully loaded. This article will address the constructions and designs of Self-regulating stations, their limitations, and how this might be improved by building Asynchronous […]

Back to the Basics (Signals How,What,When and even Where)

Signals All We Need To Know           Signals are what all rail networks need to be able to run. Yet quite a lot of the time I visit the public server and I spend most of my time finding missing or wrongly used signals. I finaly thought that to help remove […]

Advanced Building Revue 07: Stations

Building stations is one of the most essential things in OpenTTD. To build a station doesn’t require any experience (besides knowing which button to press), although construction of a station that works perfectly requires some deeper and in under-rated amount of knowledge. The point of this article isn’t in showing all possibilities how to make […]