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  • {{R&D_content| Double terminus concept | [[User:Kul|Kul]]|wip|Design|claimed|No results yet|unclaimed|-| |
    2 KB (273 words) - 07:45, 7 November 2013
  • |imagedescription=The town area of Hanford is really nice. Two Terminus Station's for Passengers and a Mainline straight through the City.}}
    6 KB (900 words) - 10:04, 7 November 2013
  • ...this game. A lot of nice idea's had been created, like the well-known Osai Terminus Station, Cargo and Passenger Hubs in a special network, able to handle both
    6 KB (794 words) - 13:12, 4 December 2010
  • ==3.8 Terminus only on very small Industries== ...ttdcoop.ppcis.org/blog/2007/07/07/new-terminus-station-concept/ Osai's new terminus concept] for details.
    4 KB (697 words) - 22:06, 5 August 2012
  • {{Jargon|Terminus station|Main station|Main station|A train station where trains enter and ex
    4 KB (620 words) - 16:44, 29 August 2019
  • ...terminus stations. A terminus road station is as inefficient as a standard terminus rail station. 1 vehicle may enter and leave at a time which greatly reduces - Don't use Terminus stations
    4 KB (766 words) - 09:18, 4 December 2013
  • ...lot, in the sense that you could find both SML and classic hubs, RoRo and terminus stations, feeders and direct connections for oil rigs. After careful optimi ...here was confusion regarding station design. All stations were meant to be terminus, but that was not clearly signed, creating lot of confusion when several st
    9 KB (1,269 words) - 22:24, 9 May 2013
  • ===Terminus station=== This is a normal [http://wiki.openttd.org/Railway_station#Terminus terminus station], except that PBS is used to allow more than one train to be in the
    5 KB (953 words) - 02:36, 22 January 2024
  • =Terminus Station= ...the same time. It is a marginal improvement over the standard presignaled terminus, but an improvement nonetheless. See below for the proper implementation.
    3 KB (521 words) - 10:11, 4 December 2013
  • ...-_Games_111_-_120#gameid_118|Public Server Game 118]]. In this situation a terminus-style station was used to keep the space usage to a minimum, making it very [[Image:SRS_Linear.png|800px|thumb|center|SRS Linear Design - note how the terminus stations reduce the station size, and the overflow track tunnels under the
    7 KB (1,250 words) - 11:10, 4 December 2013
  • .... RoRo stations have a higher capacity than terminus stations; even though terminus stations' capacity is dramatically increased thanks to some clever designs, ==Regular Terminus==
    9 KB (1,562 words) - 04:34, 30 January 2014
  • ...the four big stations in the game. This one featured two LLL_RRR balanced terminus stations in a unique form.)}}
    8 KB (1,310 words) - 22:26, 1 September 2012
  • |Basic Pre-signal Terminus Station |Basic PBS-signal Terminus Station<br />Note the lack of signals on platforms, PBS takes care of that
    4 KB (499 words) - 00:31, 16 February 2012
  • ...a lost train gets to the overflow, it would not see a path out through the terminus station and would stay stuck in the overflow forever, eventually would get
    2 KB (286 words) - 00:46, 16 February 2012
  • ...png|center|140px|]]|'''Symmetric Terminus'''|Technically simple unbalanced terminus, visually a truly wonderful station. |{{User|ODM}}|{{PublicServerGameSave|1 ...Image:psg156_wooddrop.png|center|140px|]]|'''Unbalanced Terminus'''|A nice terminus station in a cute shape. As it uses a single entrance signal, it uses penal
    7 KB (902 words) - 18:17, 5 December 2012
  • ...'''Drop and pickup station'''|Here goes a typical Mark station with X-less terminus and a _ton_ of eyecandy. |{{User|Mark}}, {{User|Skasi}}|{{PublicServerGameS ...|140px|]]|'''Double X-less Terminus'''|The one typical station for Mark. A terminus without X on the "main" side and the other station fitting into it. Awesome
    5 KB (648 words) - 21:49, 15 February 2012
  • ...teep downhill just like on BBH 01 to make lines fuller and save our 4-line terminus station. Aside from symmetric 4way SLH 03 or reverser SLH 11, there was a w |imagedescription=Fully balanced 4-line terminus refit station with stack-proof depots. }}
    10 KB (1,551 words) - 22:08, 9 May 2013
  • ...that they can be used from both sides and ro-ro by default. Don't use the terminus stations because they can only be entered from one side and the vehicles ta
    3 KB (468 words) - 11:28, 21 March 2012
  • ...e these paths invisible to trains. Hence the abundant use of reversers and terminus stations. We ended the game with the main loops having 7 lines and 1100 tra
    9 KB (1,355 words) - 21:53, 9 May 2013
  • ...ack that actually has to be two-way, like the signals next to platforms in terminus stations. ...ack should have one, but we still prefer using them on all platforms for a terminus station.
    7 KB (1,153 words) - 02:21, 22 January 2024
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