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  • === Back To Basics === ...lar hub in between a couple of towns. I propose we play again like we used to. For an example, look at [[Collective Transport]].
    1 KB (241 words) - 17:04, 24 July 2006

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  • {{delete|We don't need this, link to this instead: http://wiki.openttd.org/Signals#Pre-signals}} [[Guides:Presignals|^^ Back to Presignals Guides Index]] | [[Oneway_or_Twoway_Presignals|Oneway or Twoway
    3 KB (597 words) - 09:49, 17 December 2013
  • {{Delete|We don't need this, link to this instead: http://wiki.openttd.org/Signals#Pre-signals}} [[Presignal_Basics|<< Presignal Basics]] | [[Guides:Presignals|^^ Back to Presignals Guides Index]] | [[Priority|Priority >>]]
    2 KB (243 words) - 09:49, 17 December 2013
  • ...game in the [[Gametypes#Back To Basics|Back To Basics]] style. It was home to the [[Crazy Hubs|Frankenstein Hub]], which was later redone, and it was the
    1 KB (198 words) - 10:21, 4 December 2013
  • [[Guides:Building|<< Building-Index]] | [[Guides|^^ Back to Guides-Index]] | [[Guides:Altering|Altering-Index >>]] ...ning presignals. If you know how the presignals work, you should skip the "basics" Part.
    2 KB (281 words) - 22:16, 27 December 2013
  • === Back To Basics === ...lar hub in between a couple of towns. I propose we play again like we used to. For an example, look at [[Collective Transport]].
    1 KB (241 words) - 17:04, 24 July 2006
  • #redirect [[Gametype:Back to Basics]]
    37 B (5 words) - 16:54, 15 June 2007
  • |imagedescription=A twist to the PSG screenshots, a picture of the !! BUILDER'S BOARD, with nice eye-can ...n=A medium-sized BBH (09) created by Sietse. Notice how the tracks conform to the land, and terraforming is used very minimally.}}
    7 KB (1,017 words) - 22:11, 9 May 2013
  • ...SLH04 was one of the most congested places and often cause of jams. Thanks to the SML concept, joiner was pretty simple. There is a big transfer station ...with a network plan by DJNekkid and took a lot longer than it was expected to take. The network consisted out of one big line for TGV in the middle of th
    9 KB (1,235 words) - 22:23, 9 May 2013
  • ...s that will occur with regular signaling. Besides that it can also be used to increase performance in certain situations. For an explanation on the basics of YAPP and some examples, please check [http://wiki.openttd.org/Yet_Anothe
    5 KB (953 words) - 02:36, 22 January 2024
  • This page will tell you how to join, and what to expect when you are playing on the public server.<br /> '''! Be sure to read through the entire page.'''<br />
    8 KB (1,260 words) - 20:25, 19 September 2014
  • ...the picture above are obvious: as only one train can use it, you will need to build a new track for every single train. Of course this is very ineffecien ...train from entering it. It will then wait at the red signal for the block to clear.
    9 KB (1,653 words) - 05:46, 7 June 2015
  • |description=A back to basics cargo game that became 1700 TL2 mayhem. |description= Possibly our best pax game to date. We chose to use mail rather than pax, which made for a much more balanced game. Most to
    7 KB (916 words) - 19:10, 2 March 2016
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