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- ...important part of everything happening on this page is creating an actual curve that demonstrates the building convention. ...ded whether a train will slow down on a curve and by how much. Getting the Curve Speed value is shown below.3 KB (492 words) - 01:44, 22 January 2024
- #REDIRECT [[Max Curve Speed]]29 B (4 words) - 23:05, 2 August 2014
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- ...eep terraforming as low as possible. Moving a few tiles for a station or a curve is OK, but carving out a valley to lay your Sideline is a no-no. Also see [ ...o agree on a train length. A certain trainlength and speed needs a certain curve radius, therefore we try to avoid different lengths or train speeds.5 KB (880 words) - 04:15, 15 October 2019
- * '''Curve Radius'''. Depending on the game, we use a certain trainlength. Imaging a m ...icJunction5.png|center|thumb|650px|Different trainlengths afford different curve radiuses for full speed]]6 KB (955 words) - 10:08, 4 December 2013
- Things like using double bridges and curve lenghts are less important on sidelines.2 KB (280 words) - 09:25, 17 December 2013
- {{IRC_Channel_Commands|!curve|Gives you a link that contains the speed/ curve length ratio}}4 KB (649 words) - 13:45, 22 February 2012
- ...ntering a tight turn, we call this [[curve length]], or CL for short. The curve must also not force trains to change direction more than two times in the t1 KB (206 words) - 23:05, 2 August 2014
- {{Jargon|CL|Max Curve Speed|Curve Length|Mostly used to describe how big a curve must be to let trains with a certain train length pass at full speed.}}4 KB (620 words) - 16:44, 29 August 2019
- ...d engine to be used for the ML trains, lead to the ML being designed for a curve length of 4, and unable to handle the fastest engines. ''(The fastest engin9 KB (1,269 words) - 22:24, 9 May 2013
- ...important part of everything happening on this page is creating an actual curve that demonstrates the building convention. ...ded whether a train will slow down on a curve and by how much. Getting the Curve Speed value is shown below.3 KB (492 words) - 01:44, 22 January 2024
- : [[SML|Shift Mainline]] • [[Priority]] • [[Max Curve Speed|Curves (CL)]]5 KB (641 words) - 01:48, 22 January 2024
- ...k. Most trains in early game will not even slow down around a 2x45 degree curve! Bridges are cheap and tend to be faster than just laying tracks down a val2 KB (397 words) - 12:32, 6 November 2013
- ...road crossing, a red [[Two-way-Signals|two-way signal]], a slope, a short curve... It's worth noting that trains ignore penalties if they don't have orders4 KB (734 words) - 08:51, 4 December 2013
- ...as a reward. This did not result only in eyecandy, but also extremely low curve lengths of less than CL2 as the straight tracks technically had CL1. A fun9 KB (1,286 words) - 22:07, 9 May 2013
- [[Image:Scurve.png|thumb|right|200px|A doubled S-curve to minimize slowdown.]]3 KB (468 words) - 11:28, 21 March 2012
- #REDIRECT [[Max Curve Speed]]29 B (4 words) - 23:05, 2 August 2014
- |description= The plan said any curve length which lead to some very compact building. That may have been a facto |description=Long trains with short curve length is a fun game. We had a slightly unbalanced network with some areas7 KB (1,058 words) - 10:03, 4 December 2016