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  • #REDIRECT[[Signals#Signal gaps]]
    32 B (4 words) - 09:38, 4 December 2013
  • 21 B (2 words) - 12:08, 2 December 2013

Page text matches

  • ...which means: a train is on the part the Sideline-Train wants to enter) the signal state is red - and the Sideline-Train chooses the other Mainline-track. A b ...gnals as close as possible to a track split. This prevents unnecessary red-signal-times when a train passes a split.
    6 KB (955 words) - 10:08, 4 December 2013
  • * First of all: set your signaling length to "2 tiles" (Signal GUI).
    6 KB (1,059 words) - 20:36, 18 June 2017
  • There are six types of signals in OTTD. If you click on a normal signal with CTRL is held, these signals will appear: ...gnal''': It does not have any special alibity, it turns to red if the next signal block is blocked by any train.
    3 KB (597 words) - 09:49, 17 December 2013
  • ...ed, presignal A remains green. The problem is simple: Presignals calculate signal blocks, not the choosable tracks: trains cannot reach platforms F-H from A ...woentry.PNG|thumb|center|404px|Fix this error by making the combo a oneway signal]]
    2 KB (243 words) - 09:49, 17 December 2013
  • '''Signal Gap''' is the same as the setting in the 'Signal GUI' --(This defaults to 2 for openttdcoop and is fixed as such in the bot
    1 KB (207 words) - 23:15, 2 August 2014
  • ==1.1 Signal every 2nd tile== ...naling on a mainline is useless if there is one single point with a 6-tile signal gap. Trains will queue up right before the 6-tile gap, and the capacity of
    3 KB (467 words) - 12:19, 15 June 2014
  • ...e that a train leaves a station platform completely until it may get a red signal. This will lower the chances for platforms of being blocked by a slow or ja ...ng a station. On station entry parts, starting at the yellow squared entry signal, trains "share" some track tiles. This means, only one train at the same ti
    4 KB (697 words) - 22:06, 5 August 2012
  • Priorities, or prios, are a type of signal [[Logic|logic]] used in [[Merger|mergers]]. Priorities can be made in many ...stop. This kind of prio should be limited to one combo signal and an exit signal, making it only useful for very short trains or to avoid obstacles in more
    4 KB (684 words) - 09:40, 17 December 2013
  • {{Jargon|PBS|PBS|PBS|Path Based Signal, a type of signal.}}
    4 KB (620 words) - 16:44, 29 August 2019
  • ...ll always be one tile with a [[signal]] on it, one without one, one with a signal and so on. In #openttdcoop games, this is an undiscussed standard. As we d ...used more efficiently! However, to achieve that, you would have to place a signal each 5 tiles (with the example of Tilelength 4), which you can't do with th
    2 KB (409 words) - 10:16, 4 December 2013
  • ap+ provides kill signal catching and sourcing files from autopilot/signals/ appropriately ...respective signal tcl script performes (making it easier to determin what signal to send)
    8 KB (1,241 words) - 15:27, 3 September 2010
  • ...Signaling, which is a signal type that allows multiple trains to enter one signal block. Although primarily intended in OpenTTD (and in the real world) to pr ...specific type). When a reservation can be made, the train will go past the signal along the reserved path, otherwise it'll wait until it can do so.
    5 KB (953 words) - 02:36, 22 January 2024
  • [[Image:Pbs-example.png|thumb|center||Multiple trains in an advanced signal block]] ...signal area. You must leave a gap of the train length after any advanced signal block.
    3 KB (521 words) - 10:11, 4 December 2013
  • ...re-entering the SBahn loop. Once the timer train leaves the station, the signal block is cleared, allowing an overflow train to re-enter the SBahn loop. D
    7 KB (1,250 words) - 11:10, 4 December 2013
  • ...s empty. Also note the necessity of fail-safe mechanism as the 2-way entry signal on the ML could get red at any time, possibly deadlocking a train.
    15 KB (2,585 words) - 07:32, 6 June 2016
  • **** Enable the signal GUI -> '''On''', gives a pop-up when the signal tool is selected (again mostly personal preference vs. hotkeys) *** Signal type to build by default -> '''Block signals'''
    8 KB (1,260 words) - 20:25, 19 September 2014
  • ...later in the game, and will have very few trains running on it to boot. A signal every 20 tiles is sufficient.
    2 KB (397 words) - 12:32, 6 November 2013
  • ==Pre-signal bypass station==
    9 KB (1,562 words) - 04:34, 30 January 2014
  • ...s driving the same route, a road crossing, a red [[Two-way-Signals|two-way signal]], a slope, a short curve... It's worth noting that trains ignore penalties The same situation but with a one-way red signal:
    4 KB (734 words) - 08:51, 4 December 2013
  • ...each train to leave and accelerate up to full speed, just before the next signal. They have to be precisely controlled, so as to release quickly, and not b
    810 B (125 words) - 15:43, 9 November 2009

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