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  • ...embles reality a lot more, and because there isn't enough space to build a station which is hubbed to the ML. The disadvantage is that the train has to contin The first attempt at creating a MLI station. There are 14 platforms, 7 for each direction. it is based on LL_RR. It spl
    2 KB (273 words) - 07:45, 7 November 2013
  • |imagedescription=The town area of Hanford is really nice. Two Terminus Station's for Passengers and a Mainline straight through the City.}} ...nice game which made use of the new [[Shift_Mainlines]] (SML) and some big station areas at the north and south ends of the map. Unluckily you need a very hug
    6 KB (900 words) - 10:04, 7 November 2013
  • .... A lot of nice idea's had been created, like the well-known Osai Terminus Station, Cargo and Passenger Hubs in a special network, able to handle both, Cargo ...:GRF|#openttdcoop-GRF-Set]]||10|Image:MainserverGame10.png|The central oil station}}
    6 KB (794 words) - 13:12, 4 December 2010
  • ...f the worst things that could happen is an overflow of waiting trains at a station which queue back to a Sideline, therefore blocking it. If the sideline is p One of the big advantages of the sideline concept: Sidelines-to-Station switches are very simple because its clear that only one direction is neede
    4 KB (697 words) - 22:06, 5 August 2012
  • {{Jargon|Drop|Junctionary_-_Stations_-_Drops|Junctionary|A Station where cargo is delivered to.}} {{Jargon|MSH|MSH|Main station hub|A hub that connects main stations to mainlines}}
    4 KB (620 words) - 16:44, 29 August 2019
  • ...ons. A terminus road station is as inefficient as a standard terminus rail station. 1 vehicle may enter and leave at a time which greatly reduces efficiency a ...way roads] for more details. Routing is essential if you want an efficient station. At the moment the best stations I can create for busy road stations is 150
    4 KB (766 words) - 09:18, 4 December 2013
  • ...lot, in the sense that you could find both SML and classic hubs, RoRo and terminus stations, feeders and direct connections for oil rigs. After careful optimi ...here was confusion regarding station design. All stations were meant to be terminus, but that was not clearly signed, creating lot of confusion when several st
    9 KB (1,269 words) - 22:24, 9 May 2013
  • ===Terminus station=== ...train enter it. This could improve throughput, depending on how large your station is. Please note that the exit signal has a gap, to avoid that a train waiti
    5 KB (953 words) - 02:36, 22 January 2024
  • =Terminus Station= ...the same time. It is a marginal improvement over the standard presignaled terminus, but an improvement nonetheless. See below for the proper implementation.
    3 KB (521 words) - 10:11, 4 December 2013
  • ...stations, and then transferring that cargo at an ICE (Inter-City Express) station, where the cargo is loaded onto another train for delivery to a remote loca ...the trains will load any available cargo before travelling back to the ICE station.
    7 KB (1,250 words) - 11:10, 4 December 2013
  • Our networks usually have a single drop station for every cargo type or even one for multiple cargo types combined. With th ...ll do. For maximum efficiency you'll also want a few empty tiles after the station to allow the train to accelerate before merging with the other trains. It i
    9 KB (1,562 words) - 04:34, 30 January 2014
  • ...rains on this tiny map, which is quite impressive. |17|Image:ProZone17.png|Station on a hill. Mad people do not need reasons}} ...the four big stations in the game. This one featured two LLL_RRR balanced terminus stations in a unique form.)}}
    8 KB (1,310 words) - 22:26, 1 September 2012
  • ...ced Pre-signal Bypass Entry.png|center|140px|]]||Balanced Presignal Bypass Station|thomashauk|A combination of the two above, the diagonal lines in avoid shar ...hey have a complete TL before the "X" so that a train can always leave the station properly before it may stop again|{{User|planetmaker}}|[http://www.openttdc
    4 KB (499 words) - 00:31, 16 February 2012
  • ...03.12.2009|[[Image:psg193_BRIDGES.png|center|140px|]]|'''Fail-safe'''|This station uses the same logic as fail-safe joiners do. Making combo multiple combo si ...ain gets to the overflow, it would not see a path out through the terminus station and would stay stuck in the overflow forever, eventually would get hungry a
    2 KB (286 words) - 00:46, 16 February 2012
  • ...nter|140px|]]|'''2way eol'''|The 2way eol feature plays a key role in this station. Trains try to join a platform and the 2way signals divert them if the plat ...|[[Image:psg136_coaldrop.png|center|140px|]]|'''PBS semi-balancing'''|This station looks very messy but due to the fact that it allows trains to choose from m
    7 KB (902 words) - 18:17, 5 December 2012
  • ...'''Drop and pickup station'''|Here goes a typical Mark station with X-less terminus and a _ton_ of eyecandy. |{{User|Mark}}, {{User|Skasi}}|{{PublicServerGameS ...Gratfield.png|center|140px|]]|'''City station'''| Wonderfully looking city station. |{{User|Mark}}|{{PublicServerGameSave|105}} }}
    5 KB (648 words) - 21:49, 15 February 2012
  • ...messy were train orders. Originally we expected all trains to have a home station which was not true for all of them in the end. None the less, game was quic ...hill just like on BBH 01 to make lines fuller and save our 4-line terminus station. Aside from symmetric 4way SLH 03 or reverser SLH 11, there was a whole lot
    10 KB (1,551 words) - 22:08, 9 May 2013
  • ...e:Basic_split.png|thumb|right|200px|A basic split. Even though it is a bus station, it will work for all vehicles.]] ...d causes a penalty to a bus behind it, which causes it to choose the other station.
    3 KB (468 words) - 11:28, 21 March 2012
  • ...e these paths invisible to trains. Hence the abundant use of reversers and terminus stations. We ended the game with the main loops having 7 lines and 1100 tra ...en to the chains which do not produce supplies on their own - by a central station where supplies were made, and also taken back from all the directions. As s
    9 KB (1,355 words) - 21:53, 9 May 2013
  • ...d upcoming red signals and of course the ability to reach the destination (station). The train then chooses the path with the lowest penalty score. ...games, with trains detouring or even driving themselves into a non-penalty station or actual dead end.
    7 KB (1,153 words) - 02:21, 22 January 2024
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