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Thanks for the feedback, steel must stay as is in order to keep them chains intact. It doesnt need to make perfect sense, the sprites will adapt to that :P

Clay = bricks, houses (:

Lovely idea as usual V. the only thing id change is make steel ” can be both” type. so you can also use it as a building material. specially the taller structures in the towns will need steel to be build.

other then that it looks pretty good. i wouldnt go with clay myself,

Steel, stone, wood to make building materials
Steel, glass, oil to make machineparts

Lifestock, Fruit, Grain -> Food makes perfect sense
same for the workers to all and machineparts to all.

Yes! I will be looking very much forward to this. I especially like the idea of town growth and workers – and agree that in FIRS it’s basically just oil chain and metal chain + PAX. Fish? Clay? Milk? Rubber? – Naaah…

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This day...

YETI Extended Towns & Industries

by V453000 from The Blog
Posted on: Wed, 09 Apr 2014 at 13:31:12 UTC
Filed Under: New, Grf


Just like about 3 years ago when I announced first concepts of NUTS, this time I am glad to announce that I started to sketch schemes and industries for YETI.
This article is for one like my notepad so I remember the core idea, and to let you know and/or give feedback what you think about the concepts.
To demonstrate my ideas I have created some scheme images below.




No comments


by V453000 from The Blog
Posted on: Mon, 31 Mar 2014 at 19:22:42 UTC
Filed Under: Community News


It is happening again, 1st April is here!

Just like last year and the year before that, we can celebrate the existence of NUTS with a new version again.

In the past year NUTS made a lot of progress even though it seemed quite “complete” even last year. Most notably were added some trains (who knew) which improves the choice a player can make – and also the awesome factor of the set. Namely, PURR tracks got eaten by NUTS as they are now integrated in one newGRF – which happened because MEOW trains are completely dependent on them. Also WetRail vehicles (the wet tracks which were the main surprise in last year birthday) got completely redone and have now 10 vehicles! Plus many other details, but RAINBOW SLUGS are a thing to never forget!

At the same time, NUTS got so huge that became very confusing to new(er) players. Especially lately, I have been trying to make this barrier easier to breach – first of all by adding the wiki which is trying to explain how each vehicle works. Not just that though, another one of steps in that direction making vehicles expire – so only the useful ones remain. And with this version I made all vehicles 1 tile long so you can autoreplace any to any without losing wagons or getting into problems. My intention also was to introduce an Ultimate wagon which could attach to any train and adapt sprites/parameters accordingly, but the obstacles in coding such a thing were way too large. So, I at least added a parameter to NUTS (gets its first parameter after 2 years =D) which makes only universal wagons purchaseable for more simplicity. For full choice you can simply switch it back at any point.

It might be noteworthy that NUTS reached above 100 000 total downloads not long ago, currently counting 100992 times for versions 0-67.

Enjoy! (:


New member: Taede

by planetmaker from The Blog
Posted on: Mon, 18 Nov 2013 at 20:46:56 UTC
Filed Under: Autopilot, Community News, Public Server

Time for something or rather someone new: welcome aboard to our newest team member, Taede!



We know him as friendly and helpful occasional player on our servers. And recently he started to work also vigilantly on the other side of the servers which players usually don’t see (or which they only see the server’s nick name on the IRC channels of). Thus he proved himself already very helpful in maintaining our servers and started giving them a decent cleansing with a good amount of soap so that they become easier to maintain, more flexible and future proof :-)

So tremble in fear before the new all-mighty one ;-)

Welcome, Taede!

1 Comment

DevZone Help Center - Access to repositories

by planetmaker from The DevZone
Posted on: Sun, 10 Nov 2013 at 09:52:23 UTC

The http interface to the repositories is performing currently very badly and either is very slow or not available at all. In order to push to or pull from the repositories currently an ssh access is required. Please see on how to obtain a pair of keys. Provide us (either via forum mail, e-mail or on IRC) with the public key of yours and change your path in your project's .hg/hgrc to ssh:// Contact us if you have any questions or issues. See also and replace step5 by giving the public key of yours to us. Never share the private key with anyone!

We are working on setting up a new http interface and access which should perform much better than the current one.

Sorry for the inconvenience. But I'm confident that the changes we're going to make will be profitable

New member: Jam35

by V453000 from The Blog
Posted on: Sat, 07 Sep 2013 at 17:34:19 UTC
Filed Under: Community News


The Union Of Brainmelt is growing by one more person to the pack!

Jam35 has made considerable appearance on all of Public Server, Welcome Server and ProZone. His building style is not just learning (even though he already managed to know everything necessary), but also improvisation and improving with his own taste.

Apart from being a building machine, Jam35 is exceptionally friendly person with very good sense of humour (when he is not teaming up with others to accuse Slugs of being fat), and does not hesitate to contribute with things outside the game, be it providing savegames, editing sprites or other things.

If you need to track Jam35 down, just go by the smell of madness, and if you see overflow depots with PBS signalled priority around the depot, you know you have found him!

Congratulations and a lot of beer!


1 Comment

My OpenTTD Story

by V453000 from The Blog
Posted on: Wed, 04 Sep 2013 at 22:53:23 UTC
Filed Under: Community News, Gameplay, New, Grf, Pro, Zone, Public Server

Hello, this time I am not going to write an article which would attempt to describe some part of building, or any other kind of documentation helpful for learning directly.

Through the time of me being around, it happened quite a few times that I was asked questions about things from the past, about history of openttdcoop, about what I myself did, what happened here and there.

To be entirely honest, I just got a new keyboard and I am just in the typing mood, which means I will not be paying too much attention to proper well thought out structure of the article or similar things, I will just put it as it comes and one more thing … and do not expect images! :D

Alright, now we lost 99% readers by not including images, we can continue… It might be short, it might be long, it might be useful, it might not. Either way I hope you enjoy reading as much as possible and perhaps the article will help you understand how the things around here work.

I wish you a good read of the random nonsense which follows :>

Bring it



New member: Maraxus

by V453000 from The Blog
Posted on: Sat, 31 Aug 2013 at 17:42:51 UTC
Filed Under: Community News

Ladies and madmen!

It is the time for a party again! Our inner circle is growing, adding a very nice person who has been around for a loong time, managing not just to learn a lot of things in various kinds, but also to build them very solidly, and placing them in situations where they suit best.

All of you know him, all of you love him (except people living under a rock), without further introduction, grab a beer and come raise even more madness with him!



Scheduled downtime of DevZone 28 August 20h ? 21h CEST

by planetmaker from The Blog
Posted on: Sun, 25 Aug 2013 at 20:07:47 UTC
Filed Under: Community News

On Wednesday 28 August 2013, starting around 20h CEST and estimated to last till 21h we will conduct maintenance on the DevZone server.

We plan to update the database server and the redmine frontend which allows management of the projects, thus access to the repositories will be limited during this time as well. Assuming all goes smoothly as in our tests, update will be done in 60 minutes, but we will need to check whether all things really go as well as our tests so far show.

We appologize for any inconvenience it causes.

No comments

Don?t Try This At Home: ProZone Game 2013

by V453000 from The Blog
Posted on: Tue, 06 Aug 2013 at 08:35:17 UTC
Filed Under: Gameplay, Pro, Zone

HI, my name is V453000 and welcome to Trainass!

In this episode we will be attempting to cause severe brain damage by reviving Pro Zone Game 13 played in summer 2010, trying to make it work in the current nightly version. As you will be able to read down below, this is easier said than done and carries a lot of complications along the road, but results in a sweet reward with 5000 tiny little bits of madness – ProZone Game 2013.

Reading anything below is at your own risk.

Read the rest of this article >>




AI-Lib List - Release V.3

by fanioz from The DevZone
Posted on: Sat, 29 Jun 2013 at 19:37:19 UTC

to Get all Item as Array -> ItemsToArray
to Get all values as Array -> ValuesToArray
to get the pair of [item, value] as array -> toarray
to set the list from array of [item, value] -> AddFromArray

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